If you keep him crowd controlled you will notice the voidlings never spawn in the first place. In the Definitive Edition the blobs only spawn after Gwydian uses Chain Lightning. The information provided above is outdated. (When the fight begins, a wave of oil will sputter around the lower area, and spawn oil voidlings.) In any case, you must set him free to progress, and doing so will initiate a fight with the Magisters anyway. (Fighting the Magisters is recommended as it will maximize the experience gain for this quest, and because you'll have to fight all the Magisters later on anyway.)Īfter you head past the gates, you will see Gwydian hanging and being interrogated by the Magisters. If you did not end up engaging in combat with the gatekeepers, the Magisters here will not attack you right now, giving you some time to set up. Otherwise, they will attack you on sight. Completing this quest by siding with Owin will likely cause the guards at the gate to become hostile to you as well, if any of them move too close to the gatekeepers. Be sure to convince these Magisters to let you intervene for bonus experience. If you decide to go to the burning house first, you will initiate the No Way Out quest. Secret Path: Although not really necessary, you can also go into the locked house near the bench saw (the key to the house is on the ground near the saw) and travel underground through the hidden hatch within to get past the gates, or you can head back to the starting gates, climb the watchtower next to it, and then teleport to the cliff, which also leads past the gates. Warning: Going too far south (or teleporting an enemy in that direction) during this fight will cause more Magisters to come to their aid.įrom here, you can either go straight to the gates (and offer a Writ of Passage or pass a speech check to gain passage), or go to the burning house first (recommended). On that note, one of the Magister's will have a Writ of Passage on their body, granting you free passage for the rest of the area (if you didn't have one already). Warning: It's recommended to teleport the Crossleys away to a safe area before engaging in the conversation/fight, as they can easily die from the crossfire.Īfter you choose to confront these Magisters, you will immediately receive some experience and the fight will begin. After they are dead, free the captives and then speak to Idonia Crossley about Gwydian. Just fight them for the extra experience. In any case, the Magisters later on in the Blackpits will end up fighting you anyway, so there's no real point to letting them kill the Crossleys and leave. If you let them execute the family, the quest will be left open-ended after the family dies and the Magisters will simply walk away.If you choose not to convince them but to fight them right then and there, you will earn the same amount of experience and engage in combat immediately.If you manage to convince them not to kill them (Persuasion 5 required), you will earn some experience before again being prompted to let them walk or to fight them.As you approach them, you will engage in a conversation where you're prompted to either fight them, convince them not to execute them, or to let them execute the family. If you've completed the quest The Law of the Order in Driftwood, the Magisters at the Blackpits will not be aggressive towards you.Īt the Blackpits, there will be a house with a group of Magisters holding the Crossley family hostage and preparing to execute them. Hannag, a lizard Source Master, will give you this quest after you save her from the Magisters near the Cloisterwood waypoint and agree to help her apprentice Gwydian, located in the Blackpits to the south-east. (Note: steps 1 and 4 are optional, the quest can be started and completed without ever talking to Hannag). Hannag asks you to find her apprentice in return for helping you master source. On the Ropes is a Quest in Divinity: Original Sin II.
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